Old-School Essentials: Classic Fantasy - Rules Tome (2nd Print) LE

$70.00
Article number: EFP030011
Availability: In stock (4)

Old-School Essentials is a modular game where the core rules of the game are extended by additional "rules modules" which add content for different genres of fantastic adventure. The Old-School Essentials Rules Tome is a compilation of the core rules plus four rules modules, forming a complete game for Classic Fantasy adventures:

Core Rules:
Rules for character creation and advancement, adventuring in dungeons, the wilderness, and at sea, magic and combat.

Classic Fantasy: Genre Rules:
Seven classic classes (cleric, dwarf, elf, fighter, halfling, magic-user, thief), complete lists of weapons and adventuring gear, extensive lists of vehicles, mounts, and vessels, mercenaries and specialists for hire, rules for stronghold construction.

Classic Fantasy: Cleric and Magic-User Spells:
The complete set of 34 cleric spells (from 1st to 5th level) and 72 magic-user spells (from 1st to 6th level), for use by players or cleric, elf, and magic-user characters.

Classic Fantasy: Monsters:
A selection of over 200 classic monsters to challenge adventurers of all levels.

Classic Fantasy: Treasures:
A hoard of over 150 wondrous magic items.

The material in this book forms a complete clone of the classic Basic/Expert game, including all rules, classes, spells, monsters, and magic items.

 

- description by the publisher

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